This is the core problem with RPG Maker titles. You know what you’re getting when you buy a specific title. Their publishers and developers have spent a lot of time and money marketing these major differences in gameplay and experience, and only those who haven’t seen any of the marketing material would be confused between them. They know the difference between Titanfall and Destiny. Most people can tell the difference between military-based first person shooters like Battlefield, Call of Duty, Rainbow Six, and the like. This is what’s known as the “Problem of Differentiation” in marketing terms. Because there’s so little to differentiate one title from another, they all blend together and become easily skippable. The biggest issue with it is that you’ve got a very real set of limitations with it, and those restrictions tend to make most games made RPG Maker tends to look very similar. There have been some very good titles built with the toolset. This time it might not but either way I thank you for your time.I don’t think I have any sort of real stigma associated with RPG Maker itself.
I believe this is the second time you helped me with a script. Edit: Well regardless, it was still worth a try I apprieciate your help LockeZ. It'd be weird if you had to press a separate button to get back up. For example say you are playing Megaman or Street Fighter, you duck by holding the down button and get back up by releasing it. So is there a way to make it understand holding the button? If not I suppose I'll just have to explain customization to the player? Another option I just tried was to make a different button for standing back up but that's rather awkward. Because in my game, to stop ducking is as simple as letting go of the button but since the script handles things as presses it doesn't work. As for the V key, holding that down has Lanoa flicker back and forth between ducking and standing. But now holding the W key is like pressing it once because she ducks for a split second then stands up. Noramly in my game if you hold down either the W or V key Lanoa will duck down and from there you can choose to slide in a direction. It only seems to notice pressing of a button. The bad news is that the script doesn't seem like it was made with button holding in mind. Good news is nothing is crashing, the script now works. Edit: Also is there something in the Module or Method that I need to edit? Edit: Oh by find/replace do you mean using the control F to locate a line and replace the line of code? Which script would I search in then because the new script didn't seem to have that line? Well I guess I could just try to search all my scripts.
If it's too much to teach than I suppose I can just tell the player about customizing controls but I would like to give this script another try. If you can give me a little more help, I'll try again. Is that correct so far or were they supposed to be in the same insert? After that I setup a call script in an event and typed: find igger?(Input::R) replace (igger(Keys::V) That got a syntax error. Next, I inserted that second script labeled Methods separately. So what I tried to do was I took that first script labeled Module and inserted that in. I'm trying it right now but my scripting skills aren't that good.