17:00:55,179 DEBUG stencyl.sw. gineExtension: Loading engine extensions. 17:00:55,061 INFO stencyl.sw.SW: Initializing Stencyl. 17:00:55,039 INFO stencyl.sw.Session: Current Working Directory: C:\Program Files (x86)\Stencyl 17:00:55,038 INFO stencyl.sw.Session: Stencyl Workspace: C:\Users\francesco\AppData\Roaming\ Stencyl\
17:00:55,037 INFO stencyl.sw.Session: OS Name: Windows NT (unknown)
17:00:55,032 INFO stencyl.sw.Session: Logfile: C:\Users\francesco\AppData\Roaming\ Stencyl\stencylworks\logs\ 7_17-00-54.log Just click the Save Game button in the main toolbar to do so, or hit Ctrl-S (or Command-S on Mac)įrancyP When I'm creating a new game I recieve this log When you’re working on your game, it’s a very good idea to save frequently.
Note: Prefer typing code instead? We offer two ways to add code to your games: a dedicated Code Editor (or hooks to use your favorite text editor) and special Code Blocks that let you insert code into Design Mode. For now though, just know that it exists. We have a whole tutorial dedicated to helping you learn the workings of this editor. Design Mode is a powerful tool that makes designing complex logic quite straightforward. There’s a lot going on here, and we’ll talk about it further later on. Let’s just take a quick peek inside one of these Behaviors. Note: Behaviors control all game logic and player interaction they're what make every game "tick." Shown below are the five Behaviors we’ll be using in the Crash Course: Now, let’s look at our Behaviors, specifically, Actor Behaviors, located in the Dashboard under LOGIC.
You’ll see that two Sounds are already there: Stomp and Jump.įeel free to open up one of them to check out the Sound Editor. Click the Sounds button in the Dashboard. Use the arrow keys to fine-tune your selection and press Enter/Return to confirm your selection.ĭefinition: A Tileset is a collection of rectangular tiles that can be used to build game levels (known as Scenes in Stencyl).Ĭlick back to the Dashboard Tab, then click on the Tilesets category.Īs you’d expect, an editor pops up in a new tab. This will bring up a dialog in which you can type the name of any resource. Tip: Prefer to open things up using the keyboard? Type Ctrl-O (or Command-O on Mac). Now open up Clown, the Actor Type we’ll use as our enemy. The Enemy Actorįlip back to the Dashboard by clicking on its tab. We’ll come back to this editor soon, but for now, let’s check out the rest of the resources we’ll be using. It allows you to customize an Actor's appearance, behavior, and physical properties. If you double click on the Noni icon, Stencyl will open it inside the Actor Type Editor.ĭefinition: The Actor Type Editor is one of several resource editors inside Stencyl. Noni is going to be our player-controlled Actor Type.
As expected, you’ll see two here, one called Noni, the other called Clown. Now, a list of all the Actor Types in your game will appear. Similarly, the numbers next to the other resources indicate the number of other types of resources we have. That number indicates the total number of actors in your game. Note: You'll see a small number "2" next to the button. Often, the two terms may be used interchangeably in the community.įirst, click on the Actor Types entry, located under RESOURCES in the Dashboard’s sidebar. An Actor Type is a template for Actors, while Actor usually means a particular instance of a type. This includes playable characters, enemies, user interface elements, etc.
We’ll start by locating the Actor Type that will serve as our playable character.ĭefinition: In Stencyl, anything that can move or be interacted with is considered an Actor. In the Crash Course, we’ve included all the resources you’ll need to get started. Part 1 (Intro) - Part 2 (Resources) - Part 3 (Actors) - Part 4 (Create a Scene) - Part 5 (Test your Game) Game Resources (Part 2 of 5)įrom the Dashboard, we can create new resources, import external ones or open existing ones. Comments Crash Course: Let's Make a Game! (Part 2)